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Why Point Crawls Are Better Than Hex Crawls

You’ve drawn the perfect hex map. 20x20 grid. Every forest, ruin, and swamp labeled. An hour later, you’ve done more math than storytelling. 😩 Sound familiar? In this DM Advice episode, Jaden breaks down why point crawls are easier, faster, and way more cinematic than traditional hex crawls — and how nearly every show you love (from Critical Role to Roll to One) already uses them. You’ll learn how to: 🗺️ Replace tedious hex grids with meaningful travel choices ⚔️ Build routes with real danger, reward, and tension 🎬 Control pacing and story beats like a pro GM 🌄 Design travel that feels alive, not like bookkeeping Whether you’re running D&D, Shadowdark, or any tabletop RPG, this guide will show you how to turn exploration from a math problem into a story engine. #DMAdvice #shadowdark #DungeonsAndDragons #HexCrawl #PointCrawl #TTRPG #DungeonMaster #GMAdvice #TabletopRPG #RollToOne 👇 Tell us in the comments: are you a hex purist, or ready to join the point crawl revolution?

From https://www.youtube.com/watch?v=XoGFX_g_ems

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